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This homework is a continuation of the course project, which is to
implement a modified version of the
Oregon Trail computer game.
You will be implementing the Party (1D arrays) and Vehicle classes which are very
different from the classes that you have previously implemented for this
project.
- Writing the Party class will give you practice working with and
accessing elements in single-dimensional arrays.
- Writing the Vehicle class will give you more practice in writing
classes.
So far, you have already implemented half (6 of the 12 classes)
that make up our version of the Oregon Trail computer game. This
includes the following classes:
- Location (hw 7): This class represents a location on the map.
A Location has a given type of terrain, and can have a Depot.
- Person (hw 7): This class represents a single person in the game.
- Depot (hw 8): This is a "market" (fort, etc.) that can occur at a
location. You can buy and sell goods at a Depot.
- Inventory (hw 8): This class represents the inventory that holds
items. Every depot, as well as the player's Vehicle, will have an
inventory. It holds such things as food, money, and oxen.
- Parser (lab 9): This class is in charge of obtaining all user input.
No user input is read in in any other class.
- Descriptions (lab 10): This class allows you to customize the game
-- you choose the names for various things in the game, such as the
party members, the name of the vehicle, etc.
- Game (all assignments): This class has the main() method that will
run the game. So far, you have been using the Game class to test most of
your class implementations.
In this assignment you will implement the Party and Vehicle classes.
- Party (hw 9): This class represents a party of people that are
traveling. There will be 5 or so people per party (i.e. you are
leading a group of 5 or so people).
- Vehicle (hw 9): This class represents the player's vehicle. The
vehicle contains the party (i.e. all the people that are traveling), as
well as an Inventory (how much food, etc. the player has).
After that, there will only be 3 more classes beyond Game.java that
remain to be implemented:
- Game (all assignments): This class has the main()
method that will
run the game.
- Map (hw 10): The 2-D grid that composes the board of the game.
It's a 2-D grid of Locations.
- MapPrinter (lab 11): This class will print out the Map to the
screen.
- Control (hw 10): This class provides a number of methods that allow
the game to progress (such as handling the turns, ending the game, etc.)
Purpose
For this homework, you are responsible for implementing the Party and
Vehicle classes. You must submit these two files, along with the
Game.java file.
We are not providing skeleton code for Party.java, but are providing a portion of
Vehicle.java.
Please note that we ask you to add comments to the
move() method which we provide for you. Your comments should
demonstrate that you understand what the method is doing.
Getting Started
Most of the classes in this project are dependent on other classes.
For that reason, you will need to download skeleton code for a few of the
other classes to complete this homework.
Please note that this code will not compile without error until you
implement the Party class. If you have completed the party class and
are still getting compiler errors from the skeleton code, please see a TA in
office hours:
- Control.java: This is an incomplete
version of Control.java that has dummy methods needed by Party and
Vehicle classes. These dummy methods will allow you to implement
and test the Party and Vehicle classes.
Please note that you will need to uncomment some code in Control.java
AFTER you've implemented the Vehicle class. There are comments in
the code that point out which lines these are.
- Vehicle.java: This is a skeleton
framework for the Vehicle class for you to use. We've given you
the implementations for the accessor and mutator methods. You should use
this base to implement the rest of the class.
- Game.java: This is the file containing game constants
and main(). Please see and follow the directions in the comments
in main(). You will have to uncomment some
lines of code AFTER you implement your Vehicle class. Comments are
included in Game.java that point out these lines.
In addition to this, you will need the following classes. You may
use your own classes that you have developed in previous homeworks or labs, or download
the ones below to use. See the
course project
documentation site for details of the properties and methods available
in each class. (NOTE: If you choose to use your own classes, you will need to make sure that
your classes address the issues in
project errata list.
Please note that your previous assignments/labs will not be penalized for
not addressing these issues.) Also, if you are having strange bugs in
your code that you cannot figure out, we suggest you use our pre-compiled
versions here.
Game class We
provide a Game.java file, which includes a number of
fields that you will need for the homework, including a number of constants that will be used in
this project.
main() method
You will have to modify the main() method, as described
below. You should read the
homework through before you begin, as completing the main() method will be easier
if done while developing your Party and Vehicle classes.
Party class
The first class you must implement for this homework represents the group
that is making the journey across the frontier. As with the
Vehicle class, nothing should be static,
all fields must be private, and (unless specified otherwise), all methods public.
Your Party class needs to be declared public, and in a
Party.java file.
All
fields must be private. Unless specified otherwise,
all methods must be public.
Properties
The Party class has a number of instance properties:
-
Person [] theParty: This will hold the people
who are members of the party. The default for each entry is null.
Note that the size of this array may very well be different than the
number of people in the party. For example, the array may be of
size 5, but there are only 3 people in the party -- in this case, the
last two spots in the array would be null.
-
int currentPartySize: This will
keep track of the number of people in the party. The default is 0.
Constructors There is one constructor for this class.
- Party(): This constructor will do the following
- Initialize theParty to an
array of Person of the default party size (See the
constants
list, grouped by class). After the constructor is called,
theParty should
contain DEFAULT_PARTY_SIZE null Person references.
You must use DEFAULT_PARTY_SIZE as
the initial size of the array (and not the numerical value 5), as this
is how we are going to test your code.
Please make sure you understand what this constructor does.
Accessors and Mutators
The Party class is different from the other classes you have previously
implemented for the course project. Your Party class needs to have an
accessor for the currentPartySize property of the Party class, but does not
need to have a mutator for currentPartySize. This accessor must
be called getCurrentPartySize(), which follows the standard
naming scheme as discussed in lecture. You do not need to implement a mutator or accessor method for theParty.
Other Methods
There are ten other methods that are required for this class.
The only method which should be private is
increaseCapacity(); all other methods
should be public.
- void increaseCapacity():
This is the only private
method in the Party class. It is called when adding a Person to
the Party and there is not enough space left in the array to do so.
This method allocates a new array of Person that is double the size of
the current theParty array.
It then copies the existing Party
members into it. The last action that is performed is that the
Party's private array of Person, theParty, is pointed at the newly
created array. This process is discussed in the lecture notes (the
section on the Vector class).
- Person getPerson(int position):
If a valid position is given, this method returns the Person object at
the specified position. If an invalid position is passed, print an
error message and return null.
An invalid position is anything greater than the number of people in the
party (which may be different than the size of the array).
-
void addLeader(String name):
The leader always occupies position 0 in the Party. If the leader
has not already been added, then this method
creates a new Person object with the passed parameter,
name, adds
that object to spot 0 in the array, and updates
currentPartySize to
reflect this addition. If a leader already exists, a message is printed
to notify the player, and the additional leader is not added.
- void addPartyMember(String name):
Party members can only be added to positions 1 or greater, since
position 0 is reserved for the leader. Further, party members may
not be added before a leader is added to the party. If these two
previous conditions are satisfied, then the addPartyMember()
method checks to see whether theParty array is full, and if so, first
increases the capacity of theParty before adding a a Person with the
passed name.
Once the Person is added,
currentPartySize is updated to reflect the addition of
another Person.
- int getNumberAlive(): This method counts
and returns the number of people in the Party who are still alive.
Recall that each
Person in the array has a getIsAlive()
method.
- boolean isAnybodyAlive():
This method will return true if any member of the Party is alive.
It examines each Person in the Party and determines whether or not they
are alive. If no member in the Party is alive, then a value of
false is returned; if at least one person
is alive, then true is
returned. Recall that each
Person in the array has a
getIsAlive() method.
- Person pickRandomPerson(): This method
generates a random integer value between 0 and the size of the Party and
returns the Person at that position. (The random number can be
generated using Game's random
variable and using the
nextInt() method. For example, if the random
number generated was 0, then the leader of the Party would be returned.
- void starve(): This method reduces the health
of each Party member by STARVATION_HEALTH_COST. (This
constant is
defined in the Game class).
- String toString(): This method
creates a string that represents the
status of the entire Party. It should create a String where each
Person in the Party's information (name and health status) is on a
separate line starting with the leader. For example, it could
print in the following format:
Aaron Bloomfield with health 10/10
Assaf Sternberg with health 10/10
Trevor Perrier with health 10/10
Derek Thomas with health 10/10
Nick Krainak with health 10/10
void printPartyStatus(): This method prints
the name and health status (health value and alive/dead status) of each
Party member.
Vehicle Class
The second class you must implement is the Vehicle class. We are
providing you with a few methods in the Vehicle class, in the skeleton code
for Vehicle.java. The
Vehicle is the mode of transportation for the party. Vehicles also
have an inventory and a location associated with them.
Please note that we are asking you to add comments
to the move() method which we have provided.
Your comments should demonstrate that you understand how the method is
written and what it is doing. You will be graded on this, and points
will be deducted if you do not add comments.
No methods should be static. Unless specified otherwise,
all methods must be public.
Properties
The Vehicle class has several private properties:
- Party theParty: This is the group that travels in the Vehicle.
It initially starts as empty.
- String vehicleType: This is a string description of the type of Vehicle
(for example, "Conestoga Wagon"). It is initially a blank
string.
- Location myLocation: This represents the location that the Vehicle is
currently in. The default is null.
- Inventory myInventory: This is the inventory of goods that the Vehicle
has available to it. The default is the object created by the default
Inventory constructor.
- double totalDistanceTraveled: This is the odometer for the Vehicle and
keeps track of the total distance that the Vehicle has traveled.
- double totalTimeTaken: This property keeps track of how much time is
spent either traveling or resting during the game.
Constructors
There are two constructors:
- Vehicle(): This is the default constructor. It creates a
Vehicle with all of the default values listed above.
- Vehicle(int partySize): This is a specific constructor which creates a
Vehicle with a party of a particular size. It initializes its party by first
calling its addLeader() method, then repeatedly calling its
addPartyMember()
method until partySize members have been added to the Vehicle's party.
Names passed to addLeader() and addPartyMember are generated by using the
getLeaderName() and
getPartyMemberName() methods that were
written in the
Description class.
Accessors and Mutators
To allow you to focus on implementing the other methods, we have given
you the implementations for the accessor and mutator methods.
Other Methods
There are several methods that you will implement for the Vehicle class.
You will need to call methods from classes that you have not yet
implemented, namely Map, MapPrinter, and Control classes. Here is a
link to the
course project documentation which provides some explanation of how the
methods for the classes work. You should consult with this
documentation if you've forgotten which methods are available for the
various classes.
- void addLeader(String name): This method will simply
call
Party's
addLeader() method to add a leader to the Vehicle's party.
- void addPartyMember(String name): This method will
call
Party's
addPartyMember() method to add a party member who is not
the leader to the party.
- Person getLeader():
This method returns the leader of the party.
- double
getMoney(): This method
returns the amount of money in the vehicle's inventory.
- void setMoney(double money):
This method will set the money in the inventory to the amount specified
by money.
- void addToMoney(double amount):
This method adds the amount of money to the existing money in the
inventory by updating the inventory's money total to its current value
plus amount.
- void subtractFromMoney(double amount):
This method is very similar to addToMoney(), except that it reduces the
amount of money in the vehicle's inventory by
amount.
- void move(): The
move()
method takes care of the tasks involved with moving the Vehicle.
We have provided the implementation for this method.
You must add
comments to it to demonstrate that you understand what actions are being
performed. Since there are several calls to methods outside of the
Vehicle class, here are some links to the course project documentation
site, and a list of associated methods that may help you in explaining
some of the code:
-
MapPrinter:
printMap()
-
Parser:
getMoveDirection()
-
Game: BOARD_HEIGHT,
BOARD_WIDTH
-
Map: getLocationAt(), setVisibility()
-
Control: advanceTurn (),
possiblyEndGame(). Due to inter-class dependences, the possiblyEndGame()
method that we provide you with in Control.java only prints out a
statement saying that
possiblyEndGame()
was called. You do not need
to change this code.
possiblyEndGame() is a method which
determines whether the game should end.
Game class, Revisited
Your main() method in the Game.java file should test all
of the methods that you implement. The basic idea is to call a method, and
verify that it does what it was supposed to do by calling an accessor
method. For example, by calling the Party's specific constructor, it is
supposed to create a Party with a particular number of members. You
will need to verify this by calling
the appropriate print or accessor methods (depending on what you are
testing), and checking to see that they return the right values.
You can use specific values for these tests -- i.e., you can create a
Vehicle whose vehicleType is set to a
String "X-Wing Fighter", and then check to see that the
vehicleType of the Vehicle is indeed
"X-Wing Fighter".
Where to Start
Work on the methods one by one, making sure that each one works before moving
onto the next one.
While the main() method may seem like a lot of work, there
are a couple of things that will make it much easier. If you add the code
to Game.java as you go along, it will make it much easier. The idea is to
implement a method or two, and then add the test code to Game.java. Then
make sure it compiles and works properly. Then go onto adding more
methods. If you get stuck in a method (i.e. can't get it to work, it won't
compile, etc.), then move onto another one, and come back to the one that is
giving you problems.
This homework will be much easier if you work through it one method at a
time. Write the first method, and then sufficiently test it in your
main() method. Then write the second method, and sufficiently
test it in your main() method. This will make the entire
homework much easier, and it will take much less time to complete.
Good Programming Practices
All the good
programming practices from HW J1 should be included here as well.
Since you are providing code in the
main() method of the Game class to test your other code, you don't need
to include execution runs as comments.
Submission
When you are finished,
submit the
Party.java, Vehicle.java, and Game.java files.
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