This page does not represent the most current semester of this course; it is present merely as an archive.
Course meetings are Mondays and Wednesdays 2–3:15 (eastern time); see the course Collab site for the Zoom meeting join link.
Day | Time | Who |
---|---|---|
Monday | 10–11 | Tychonievich |
Tuesday | 13–14:30 | Tychonievich |
Tuesday | 14:45–16:15 | Yinghan |
Wednesday | 16:30-18 | Jingyuan |
Thursday | 13–14:30 | Tychonievich |
Thursday | 14:45–16:15 | Yinghan |
Friday | 16:30-18 | Jingyuan |
See the course Collab site for the Discord server join link where office hours are held.
This course explores the algorithms, data structures, and techniques used to cause computers to generate visual outputs. It is not a course about 3D modeling, animation or other content-creation topics but rather about the computational aspects of turning that content into images.
The first half of this course will be the basic topics that every computer graphics course should cover: the core algorithms and techniques for creating images from models. The second half will have more flexibility, going into more detail on a topic such as model representation, visual-quality physics simulation, high-dimensional visualization, or advanced topics in real-time or realistic 3D graphics. Details of second-half curriculum will be based in part on student input.
This course is taught too infrequently to have previous students as TAs. UVA CS has no current graphics research, so we do not expect to have graduate TAs either. I am teaching three different classes this semester as well as leading multiple departmental efforts, so I will not have time for more than a few office hours a week. The course involves a lot of coding and has a large enrollment.
Ergo, you should expect to have little if any assistance debugging your code. I’ll be able to help with graphics questions (e.g., that horizontal banding on your image means your DDA implementation is rounding wrong
) but likely that is all.
If you are uncomfortable about the idea of working with minimal support, you should probably select a different course that has full TA staffing.
I have not yet finished CS 2150/DSA1 | No. We’ll need its coverage of data structures and the experience if provides in self-guided development. |
I have not yet finished CS 4102/DSA2 | Maybe; the assignments won’t use these much, but the concepts will be discussed often in class. |
I want to write code | Yes! Lots of that here! Most students will submit code containing more than 2,500 original statements (lines vary by language). |
I want to design special effects | Yes, we’ll talk about lots of them! |
I want to make movies | Movies are made mostly by artists, actors, and technicians. We will talk about how to make the software CG artists use… |
I want to make games | CS 4730 is a better fit. We will talk some about how game engines draw things on the screen. |
I want to learn OpenGL, Direct3D, Metal, Vulkan, … | We’ll skim some of these, but not a deep dive. |
I want to learn Allegro, Banshee, C4, CryEngine, Intrinsic, OGRE, SDL, Serious, Source, Torque, Unity, Unreal, UX3D, Xenko, XNA, … | We’ll may discuss how they are built, but not how to use them. |
I want to learn Maya, 3DS Max, Blender, Rhino, Wings, A:M, ZBrush, Nendo, XSI, SketchUp, … | Not a topic of this class, sorry. Try Arch 5420 or Arch 5422. |
I’m not very technical, this sounds artsy | The technology of art is quite technical. Sorry. |
I’m interested in computer vision | Take a special-topics course from Vicente Ordonez-Roman instead. |
I didn’t do well in calculus | That’s fine; we need the ideas, but not the techniques. |
I don’t know what calculus is | Fixable with a bit of reading. |
I’m not very good with vectors | Vectors are important. We’ll help, but you’ll want to brush up on your own. |
I’m intrigued by numerical stability and computational geometry | We don’t have proper courses on these topics from the programmer’s perspective, but this class will whet your appetite. |