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java.lang.ObjectInventory
public class Inventory
| Field Summary | |
|---|---|
private static int |
AMMO_POS
The value corresponding to ammunition in the inventory |
private int |
ammunition
The amount of ammunition in the Inventory |
private int |
food
The amount of food available in the Inventory |
private static int |
FOOD_POS
The value corresponding to food in the inventory |
private double |
money
The amount of money available in the Inventory. |
private static int |
MONEY_POS
The value corresponding to money in the inventory |
private static int |
NUM_ITEMS
total number of items in inventory |
private int |
oxen
The amount of propulsion (oxen, rockets, etc. |
private static int |
OXEN_POS
The value corresponding to any form of propulsion in the inventory |
| Constructor Summary | |
|---|---|
Inventory()
Default constructor |
|
Inventory(int theFood,
double theMoney,
int theAmmo,
int theOxen)
Specific four-parameter constructor. |
|
| Method Summary | |
|---|---|
void |
add(int item,
int amount)
Adds specified amount of item to Inventory This applies only to tradeable items: food, ammunition, and propulsion Items may correspond to FOOD_POS,AMMO_POS, or OXEN_POS |
int |
getAmmunition()
|
int |
getAmount(int item)
Returns the amount of the specified item. |
double |
getCost(int item,
double priceFactor)
Returns the cost of the item at the current Depot's price factor. |
int |
getFood()
|
double |
getMoney()
|
static int |
getNumItems()
|
int |
getOxen()
|
void |
printInventory(double priceFactor)
Prints the Inventory and displays the amount of money available. |
void |
printInventory(double priceFactor,
boolean showMoney)
Prints the Inventory, possibly displaying the amount of money available |
void |
remove(int item)
Removes ALL of a particular item type from an Inventory This applies only to tradeable items: food, ammunition, and propulsion Items may correspond to FOOD_POS,AMMO_POS, or OXEN_POS |
void |
remove(int item,
int amount)
Removes specified amount of a particular item from an Inventory This applies only to tradeable items: food, ammunition, and propulsion Items may correspond to FOOD_POS,AMMO_POS, or OXEN_POS |
void |
setAmmunition(int ammunition)
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void |
setFood(int food)
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void |
setMoney(double money)
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void |
setOxen(int oxen)
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| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
private static final int MONEY_POS
private static final int FOOD_POS
private static final int AMMO_POS
private static final int OXEN_POS
private static final int NUM_ITEMS
private int food
private double money
Game.STARTING_MONEY
private int ammunition
private int oxen
| Constructor Detail |
|---|
public Inventory()
public Inventory(int theFood,
double theMoney,
int theAmmo,
int theOxen)
theFood - The amount of food to initialize the Inventory withtheMoney - The amount of money to initialize the Inventory withtheAmmo - The amount of ammunittion to initalize the Inventory withtheOxen - The number of propulsion units (oxen, rockets, etc.) to initialize the Inventory with.| Method Detail |
|---|
public int getAmmunition()
public void setAmmunition(int ammunition)
ammunition - The ammunition to set.public int getFood()
public void setFood(int food)
food - The food to set.public double getMoney()
public void setMoney(double money)
money - The money to set.public int getOxen()
public void setOxen(int oxen)
oxen - The oxen to set.public static int getNumItems()
public double getCost(int item,
double priceFactor)
Game.DEFAULT_FOOD_COST, Game.DEFAULT_AMMO_COST,
or Game.DEFAULT_OXEN_COST, depending on which item is specified.
If an invalid item number is provided, then -1.0 is returned.
item - The item ID number which specifies which type of item.priceFactor - The market factor for the depot.
public int getAmount(int item)
item - The item type
public void remove(int item)
FOOD_POS,AMMO_POS, or OXEN_POS
item - The item type
public void remove(int item,
int amount)
FOOD_POS,AMMO_POS, or OXEN_POS
item - The item typeamount - The amount of the item to remove
public void add(int item,
int amount)
FOOD_POS,AMMO_POS, or OXEN_POS
item - The item type to add to the Inventoryamount - The amount of the item to add to the Inventorypublic void printInventory(double priceFactor)
printInventory(double priceFactor, boolean showMoney)
priceFactor - The Depot's price factor
public void printInventory(double priceFactor,
boolean showMoney)
priceFactor - The Depot's price factorshowMoney - Flag to indicate whether to display the amount of money available.
If true, display money. If false, do not display money.
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