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java.lang.Object AI
public class AI
The AI that will be running the computer player
Constructor Summary | |
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AI()
Defqault constructor. |
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AI(int howSmart)
Contructor for tweaking the intelligence of the AI. |
Method Summary | |
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java.lang.String |
getIntro()
returns an introduction string. |
java.lang.String |
getName()
Returns the name based on intelligence of the AI. |
java.awt.Point |
getNextShot()
Gets the next target. |
java.lang.String |
getPronoun()
Returns a pronoun. |
void |
print(Board board)
Prints the player's board. |
void |
printForOpponent(Board board)
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void |
reportStatus(int status)
Uses parser to display the status |
Board |
setupBoard(int x,
int y)
Sets up the board based on the inputs |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public AI()
public AI(int howSmart)
howSmart
- defines the intelligence of the AI.Method Detail |
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public java.lang.String getIntro()
public java.lang.String getPronoun()
public java.lang.String getName()
public void print(Board board)
board
- the board.public void printForOpponent(Board board)
public Board setupBoard(int x, int y)
x
- the x-coordinate of the board.y
- the y-coordinate of the board.
public java.awt.Point getNextShot()
public void reportStatus(int status)
status
- the status of the shot.
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